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Professional Details
Developed tools to integrate and automate digital content creation applications such as Nuke and Maya and production tools such as Autodesk ShotGrid and Slack using Python, BAT files, JSON, and YAML files. Created Blueprint tools in UE 5 to facilitate asset manipulation and publishing. Rendered trailers for Fortnite using UE 5.
Created hard surface assets, character assets, and developed artist tools to procedurally generate modeling assets for various film and television projects such as Obi Wan Kenobi, Wakanda Forever, and Masters of the Air. Pipeline development to automate asset handling and archiving. Helped create lobby environments for VR headsets in UE 5. Long term contract hire.
Created hard surface, character, and environmental assets for commercial ride projects and streaming media content for Disney and other clients, pipeline and workflow design, and development to streamline processes and asset management.
Created augmented reality assets, assisting in developing artist tools to generate AR assets, and assisting software development team for ongoing AR/VR marketing campaigns. Part time freelance contract hire.
Contributed to a visualization project for an unreleased Fortune 500 IP. Short term contract hire.
Created hard surface assets, character assets, and developing artist tools to procedurally generate modeling assets for a Chinese film project Pilot. Short term contract hire.
Contributed to a visualization project for an unreleased Google IP. Short term contract hire.
Contributed to the creation of characters and creatures for unreleased IP. Developed software tools for integration of blend shapes and fabric simulations in the Unity Game Engine and the requisite pipeline.
Contributed to the creation of photorealistic digital performers, younger versions of living celebrities. Developed software tools for automation, archiving, and tracking of digital assets. Did VR visualization of real world spaces in Unity Game Engine to simulate concert going experience.
Responsible for creating 3D assets, textures, and shaders for Unreal real time game engine based on super heroes from Marvel Comics.
Responsible for creating 3D assets, textures, and environments for motion picture projects such as Super 8 and Worlds Away.
Constructed digital car interior parts for replacement and integration in to a real world vehicle for an automotive commercial.
Taught courses in Modeling I and Advanced Dynamic Effects.
Responsible for hard surface and character modeling for the motion picture Priest. Worked closely with other departments to create the desired look in the most efficient manner possible.
Responsibilities included modeling, texture painting, shader building and scene layout and lighting for medical imaging and visualization.
Modeled various things for print, billboard and other types of advertising. Renders were extremely high resolution and creative solutions had to be found for the unique problems that created. Subject material was varied from custom automobiles, air conditioning units and NFL football helmets.
Worked remotely with multiple teams located in Los Angeles, Vancouver, and Spokane on development, modeling and texturing of multiple high resolution creature models for Tree of Life. Anatomical research to ensure accuracy, modeling, sculpting and texturing were all among the job requirements.
Oversaw a team modelers for The Battle of Red Cliff creating boats for the battle sequences and digital doubles for the soldiers and horses.
Modeled assets for motion picture projects such as Iron Man and Live Free or Die Hard. Did shot layout and previsualization.
Implemented pipeline elements that enforced conforming to production standards throughout the pipeline.
Created projections and paintings the films Iron Man and The Battle of Red Cliff. Created many matte paintings for Orphanage Commercial Productions.
Supervised modeling teams on feature films like Happy Feet, Spider-Man 3, and The Fantastic 4.
Created assets for films such as The Fantastic Four, The Producers, and The Fountain.
Lighting on films such as Poseidon and The Producers.